AUGEeditor
Client: AUGEeditor
Year: 2017 - Present
Role: Founder, Graphic Designer, Illustrator, Motion Designer
Project Overview
AUGEeditor is an independent publishing house that focuses on self-published books, graphic novels, and experimental storytelling. The company specializes in combining traditional print media with interactive and digital elements, including augmented reality (AR) experiences.
As the founder and creative director, my role encompassed book design, motion graphics, illustration, and AR content creation, ensuring that each publication stood out visually and conceptually.
Challenge
AUGEeditor aimed to push the boundaries of independent publishing by integrating animation and interactive content into traditional books. The main challenges were:
Designing high-quality books that maintained a balance between aesthetic appeal and readability.
Creating interactive AR-enhanced books that blended print with digital storytelling.
Developing motion graphics and animated assets for promotional content.
Solutions Implemented
Editorial & Book Design
Designed and published a variety of independent books and graphic novels.
Created layout and typography solutions to enhance storytelling.
Developed children’s books with interactive AR features, combining traditional illustration with digital animation.
Illustration & Augmented Reality
Illustrated original book covers and page layouts to establish a strong visual identity.
Designed and integrated augmented reality elements, allowing readers to interact with the content through mobile apps and AR technology.
Motion Graphics & Promotion
Produced animated promotional videos for book releases and social media campaigns.
Created motion graphics and explainer videos to highlight AUGEeditor’s innovative approach to storytelling.
Results
✔️ Expanded AUGEeditor’s brand identity by integrating AR and motion design into publishing.
✔️ Increased reader engagement by combining traditional and digital storytelling techniques.
✔️ Strengthened independent publishing efforts through unique design and multimedia integration.
Tools Used
📖 InDesign – Book design and layout.
🎨 Illustrator, Photoshop – Illustration and visual assets.
🎞 After Effects – Motion graphics and animation.
📱 Unity & AR Tools – Augmented reality content development.
Conclusion
AUGEeditor represents my vision for the future of independent publishing, merging print, animation, and AR technology to create immersive storytelling experiences. By combining editorial design, illustration, and motion graphics, I have helped push the boundaries of traditional publishing, making books more engaging and interactive for modern audiences.